Maybe in a few months, someone will develop Frozlunky 2, and you'll be able to disable the timer with it, but right now, there isn't any way to banish it. By forcing the player to confront it, the only route forward is to become better at dealing with problems faster. Pressure mechanics like this are integral to the game's design circumventing it may reduce pressure, but it also makes the game significantly less interesting. In a more recent example, Noita's HP mechanics serve to push the player forwards, as HP can never be regenerated unless you reach a Holy Mountain checkpoint. ![]() Many roguelike and roguelite games do this in early titles, food and starvation was often used as a method of pressuring players into moving forward when they otherwise wouldn't. You have to understand that it serves as a deliberate pressure mechanic - the ghost's presence turns time into a resource. Spelunky 2 is actually more generous than Spelunky 1 is, with the extra 30 seconds, but I guess that's arguable since the levels are bigger and more complex than before. You keep playing long enough, and you'll find yourself moving so quickly through the levels that you might not ever trigger the ghost. There really isn't any way around the ghost other than getting better at the game. At the bottom of this section is not an exit, rather an entrance tunnel to subsection 2. Ice blocks will cause you to slip if you have no climbing boots. ![]() This part of the world is much more open than any of the worlds previous. ![]() Eventually, I just quit playing, until a year or two later when I gave it another shot. Subsection 1: Enter the level in a place reminiscent of Spelunky HDs world 3. I eventually heard of Frozlunky, which could disable the ghost entirely, but I had the GOG version, so I couldn't actually use it. I’m guessing that these mechanics were put in place to stop players stockpiling health from the Kapala (blood cup) and health pickups but they are annoying. I just wanted a cave exploration game, and being forced to rush often resulted in my death. The curse and poison mechanics are new to Spelunky 2 and I have to say they are probably the most annoying thing in the game and can ruin runs for even the most experienced players. I actually understand your frustration - I used to hate the ghost, in the first game.
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